#pragma once

#include "scr_game_state.h"
#include "scr_resource_manager.h"

class SCRStateMainMenu
	: public SCRGameState
{
public:

	SCRStateMainMenu();
	virtual void OnInitialize();
	virtual void OnUpdate(const int& Delta);
	virtual void OnRender(const int& Delta);
	virtual void OnTerminate();
	virtual void OnMouseMove(const int& X, const int& Y);

private:

	SCRFontPtr m_Font0;
	SCRFontPtr m_Font1;
	SCRTexturePtr m_Image;
	int m_Time;
	int m_SelectedItem;
};
